![]() ![]() These optimizations are some of the results of our collaboration with internal and external partners who work on big projects. We’ve sped up scrolling and picking of objects, along with texture preview and multiselection of GameObjects. You’ll see further improvements to 2022.1 beta code iteration time in upcoming beta releases. Read this forum post to learn why waiting time may occur and what we’re doing about it. A big focus for this release has been reducing the time it takes to enter Play mode with faster scene saving, increased use of multithreading to speed up static batching and particle prewarming, and reducing the cost for some package initialization times.Īlso linked to iteration time, we are investing in improving the synchronization between making a code change and having it reflected in the Editor. We continue to make significant progress in optimizing Editor performance, with attention to enabling fast iteration. Please share any feedback that you have about this beta in the 2022.1 beta forum. Participating in the forums helps Unity teams to evaluate the state of the beta, plan the product roadmap, and better understand developers’ needs and experience to fuel the evolution of Unity tooling. ![]() The beta and experimental forums are where the Unity community and staff connect to discuss betas and prerelease technology. Before you submit a bug report, you can check whether your issue is already known by checking our public issue tracker for any similar cases. By clicking Help > Report a Bug…, you can help us to investigate your issue and assign it a ticket in our system for faster resolution by our development teams. You can report any issues you find by using the Bug Reporter. Unity teams look forward to seeing you explore and test new features. Find the details at the end of this blog post. As a token of our appreciation, each original and reproducible bug report boosts your chances of winning one of our beta sweepstakes prizes. Your feedback is the most important part of the beta release.
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